Glassdoor gives you an inside look at what it's like to work at Double Fine Productions, including salaries, reviews, office photos, and more. Amazon.com : Double Fine Logo Men'sGraphicHoodieSweatshirtBlack : Sports & Outdoors. My Alien Buddy was released on December 24, 2013. Double Fine: Tim Schafer äußert sich zur Übernahme durch Microsoft 22.06.2019 Double Fine Productions gehört seit kurzem zu den Xbox Game Studios. File:Double Fine Productions logo.svg. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles. (For example: multiple posts are devoted to an ordeal involving Schafer's discovery of a weevil in his Kashi Instant Oatmeal.) Content is available under $1 unless otherwise noted. Double Fine Action Comics. This is the Double Fine Productions company profile. Welcome!  Gang Beasts also turned to self-publishing by June 2020, as it described that Double Fine's publishing was "winding down". 3 Developed by Oracle.  Unfortunately, development was canceled at version "Alpha 6e" with the next patch released as the finished game. As more formal conversations ensued, however, the company worked with Dengler to set an amount, signing an initial deal to bring Psychonauts to the macOS and to bring Costume Quest and Stacking to Microsoft Windows. During this period, in approximately 2007, Schafer attempted to boost the company's morale by engaging the team in an "Amnesia Fortnight".  In August 2014, Double Fine announced that a fourth game would be released under the program, the multiplayer beat 'em up Gang Beasts by Boneloaf, which launched into Steam Early Access on August 29, 2014. During this drive, those that paid a minimum of $1 had the opportunity to vote on 29 concept ideas. High quality Double Fine gifts and merchandise.  Schafer departed LucasArts in January 2000, co-founding Double Fine later that year. 10.2k Followers, 22 Following, 279 Posts - See Instagram photos and videos from Double Fine Productions (@doublefine) Dota2 logo vector 2752. Logo Variants: Each game has a different version of the logo. Log into your account. , At PAX Prime 2013, it was revealed that Double Fine had a game in development that would be released as free downloadable content for The Playroom, the augmented reality mini-game compilation that utilizes the PlayStation Camera on PlayStation 4.  The latest addition to the Double Fine Presents program is GNOG by KO_OP, a puzzle-adventure released in 2016. , The Indie Fund announced at the Electronic Entertainment Expo 2013 that they provided funding for two titles from Double Fine. YES NO.  The four pitches that were made into prototypes for Amnesia Fortnight 2014 were Dear Leader, an emergent narrative game led by Anna Kipnis, Little Pink Best Buds, a game about little pink creatures who want to be your friend led by Pendleton Ward, Mnemonic, a surreal, first-person noir adventure led by Derek Brand, and Steed, a game set in a storybook land full of inept heroes led by John Bernhelm. Another, the four-player competitive game, Kiln, was chosen by the Double Fine team members that were working on Amnesia Fortnight. Background: Double Fine is an American video game developerfounded in July 2000 by Tim Schafer after his departure from LucasArts.  Schafer stated that though they could likely make another large game akin to Psychonauts or Brütal Legend, they would likely keep the smaller teams to continue to work on these smaller titles, due to the gained experience shared by the company. Mix and match this piece with coordinating sweatshirts and hoodies from the new-season collection. All content is posted anonymously by employees working at Double Fine Productions. The four prototypes produced were Custodians Of The Clock, Happy Song, Love Puzzle, and Tiny Personal Ninja. Was this article informative?  Schafer spoke to Microsoft's Xbox Game Pass, a games subscription service for Microsoft Windows and Xbox users, as one favorable aspect of the acquisition. , Following this initial agreement, a subsequent deal was made with Dracogen for three iOS mobile games, the first of which is Middle Manager of Justice. Double Fine(xiamen) Eyewear Co., Ltd. is a Professional Sunglasses manufacturer. SEND. $24 Two-Headed Skeleton Baby. , In February 2012, Double Fine and 2 Player Productions announced a crowdfunding campaign through Kickstarter, initially codenamed Double Fine Adventure. These were The Gods Must Be Hungry and Darwin's Dinner. "Brutal Legends": The logo looks like a light on a night club, the kid wears a rock-n-roll t-shirt and has a lot of hair.  Iron Brigade was prototyped between 2008 and 2009 as Custodians Of The Clock, and was originally released as Trenched before the title was changed due to trademark issues. "Epic Saga: Extreme Fighter": The logo is done in 8-bits, we only see the ribbon. This release did include source code that was released to the community. The founder, Tim Schafer, created for his previous company such …  According to Schafer, through the acquisition, Double Fine will be able to retain its independent nature but will not have to struggle with finding publishers for its games, a problem it has had in its past. , On November 21, 2014, Double Fine announced that due to a publishing deal falling through, that it was forced to cancel an unannounced project and let 12 staff go. They fall into a circle with a ribbon. The project aimed to collect $300,000 for the game's development and $100,000 for the filming of the game's development by 2 Player to be released alongside the game. $30$5 Double Fine … Es wurde 2000 von Tim Schafer gegründet, der bei LucasArts zuvor u. a. bei der Monkey-Island-Reihe mitwirkte und für die erfolgreichen Adventure-Spiele Day of the Tentacle, Vollgas und Grim Fandango verantwortlich war. They fall into a circle with a ribbon. , Double Fine has received financial investment from Steven Dengler's investment company Dracogen. Weihnachtsgewinnspiel 2020: Gewinnt tolle Nintendo Switch-Games. Despite its acclaim, however, it did not sell well initially.. This was to not only put these teams under people who had been in the industry for a long time, but as a means to help promote these leads. If you are experiencing technical issues with one of our many excellent games, we hope you'll find the answer to your problems here. The prototypes produced during this period were Middle Manager Of Justice, a superhero simulation game, Whispering Rock Psychic Summer Camp, a camp-building game based on Psychonauts, and Brazen, a Monster Hunter-style four-player online co-op game. Sold out! Activision, having acquired the rights to the title through its merger with Vivendi Games, decided to drop it and forced Schafer to locate another publisher. Try Prime EN Hello, Sign in Account & Lists Sign in Account & Lists Returns & Orders Try Prime Cart. At the start of the game you can select from three different heads as your player character, and solving the mystery of who you are and why you’re the only human left is one of the major plot points … , As part of a deal with Nordic Games, who gained the publishing rights to Costume Quest and Stacking and the distribution rights to Psychonauts from the takeover of THQ after their bankruptcy, Double Fine took over all publishing rights, while Nordic Games retained and restarted distributing retail copies of all three titles for Microsoft Windows and macOS in early 2014. $40 The Art of Broken Age.  The project reached its $400,000 funding goal in under nine hours of the month-long drive. 2 Developed by Mojang Studios. It is written by Tim Schafer and generally acts as his personal blog rather than a marketing outlet.  The game was ultimately named Broken Age.  The name "Double Fine" is a play on a sign on the Golden Gate Bridge that used to display "double fine zone" to warn motorists that fines on that stretch of road were double normal rates. , Double Fine and iam8bit host an annual free festival, Day of the Devs, in San Francisco with food, drink, and playable demos of unreleased indie games. Other resolutions: 240 × 240 pixels | 480 × 480 pixels | 600 × 600 pixels | 768 × 768 pixels | 1,024 × 1,024 pixels. Huge collection of company logos. Double Fine Action News is the name of Double Fine's blog. https://closinglogogroup.fandom.com/wiki/Double_Fine?oldid=14435. Dengler asked Schafer for a monetary value, though at the time Schafer believed Dengler was joking around and offered a value of around $300,000. For a two-week period, the employees were split into four groups, told to forget their current work on Brütal Legend (hence the "Amnesia"), and tasked to develop a game prototype for review by the other groups. , In 2011, the prototyping process was repeated in Double Fine's last private amnesia fortnight. Titled My Alien Buddy, it built on their experience on augmented reality that they gained while making Double Fine Happy Action Theater and Kinect Party for Microsoft.  Schafer and his team selected the best four, and began shopping the games to various publishers, and successfully worked publishing details with these. He was approached by colleagues suggesting they launch their own studio to develop their own titles. Sports & Outdoors . , On May 30, 2013, Double Fine started their second crowdfunding campaign through Kickstarter. , Double Fine was founded by former LucasArts developer Tim Schafer, together with some colleagues from LucasArts, in July 2000.  In the years prior, LucasArts had started to shift development away from adventure games into more action-oriented ones as part of the general trend in the gaming industry. Double Fine Productions: Sie finden hier News, Test, Tipps, Specials, Bilder, Videos und Downloads zu Double Fine Productions , Schafer started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. Double Fine Eyewear, Xiamen. Inside the ribbon we see the words "Double Fine" as the double-headed kid smiles.  Two of these games, Costume Quest and Stacking, were picked up by THQ and released digitally on the Xbox Live and PlayStation Network storefronts. Suddenly, the kid pops out and one of the heads shouts in a goofy voice. I've worked at a many game companies and Double Fine is one of if not the best one to work for.  Schafer has said that Dengler's funding has allowed the company to realize the ability of self-publishing, and believes they would be able to self-publish a triple-A title with Dracogen's financial assistance. Logo: On an orange background with yellow stripes and some clouds, a double-headed kid wearing a white pijama with red stripes falls from the sky. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. Double Fine.  Double Fine did not have to lay off any of the staff during this time, and instead were able to hire Ron Gilbert, Schafer's former collaborator at LucasArts, to work on the new titles, as well as a future title that Gilbert has envisioned. , The company remains situated in San Francisco.  The game was developed with Moai, and was released in two parts, Act 1 in early 2014 and Act 2 in April 2015. Since 2014, Double Fine Productions has published independently developed games under the label Double Fine Presents. Movies: The Movie | The Story of Mojang Online Websites and Blogs: Forums | Planet Minecraft | Wiki8 Other: AntVenom9 | Criminal Minecraft | DanTDM9 (The Diamond Dimensions9) | Lego Minecraft10 | The Palace Network Notes: 1 Developed by 4J Studios. Double Fine's logo and mascot is called the Two-Headed Baby, frequently abbreviated 2HB, an abbreviation also used for Moai, an integrated development environment.  The third title announced under this program was Mountain by David OReilly, a procedural terrarium that provides an ambient, minimalist, zen-like experience full of secrets and mysteries. In addition, the purchaser received the initial prototypes of Costume Quest, Happy Song (what would become Once Upon a Monster), and Brazen, a Monster Hunter-style four-player online co-op homage to Ray Harryhausen, which was led by Brad Muir, who was also project lead of Iron Brigade.  For the second title, Last Life by Rocket Science Amusements, Double Fine helped to prepare and present a Kickstarter campaign to help funding the final development of the title.  In addition, three fan pitches for prototypes were included in Amnesia Fortnight 2017. ", "An experiment failed: Majesco learns a hard lesson about the video game industry", "Happy Action, Happy Developer: Tim Schafer on Reimagining Double Fine", "Tim Schafer on Amnesia Fortnight, the game jam powering the Double Fine ideas factory", "Humble Double Fine Bundle adds eight prototypes, Amnesia Fortnight documentary", "Tim Schafer: Amnesia Fortnights saved Double Fine", "Develop: Double Fine's Schafer On 'Amnesia Fortnights' And The Pitfalls Of AAA", "In-Depth: Xbox Live Arcade Sales Analysis, July 2011", "Double Fine interview off-cuts: Tim Schafer on studio creativity", "Gilbert Rejoins Schafer At Double Fine For New Title", "Brazen: Double Fine's latest prototype mixes Ray Harryhausen films and Monster Hunter", "DoubleFine receives Indie Fund backing for two new titles", "Spacebase DF-9 Development To Cease, Game To Release", "Double Fine announces puzzle adventure hack n slash", "Autonomous Expanded For Free Leap Motion Release", "Amnesia Fortnight 2014 JAM + Humble Weekly Sale", "The Four Amnesia Fortnight Prototypes Are Revealed", "Double Fine fans unite to develop scrapped Amnesia Fortnight game", "Fans are making Double Fine's rejected pitch Bad Golf 2", "Tim Schafer tells the story of Amnesia Fortnight", "Double Fine's Next Game Is For iOS and It's All About Superheroes", "Justice is Now Managed on Android Devices As Well", "Leap Motion gesture controller delayed to July 22", "Double Fine's Dischord is now called Dropchord", "Dropchord Leaps to PC/Mac. similar vector logos to Doublefine. Tim Schafer has credited the inspiration for the game to the lore, fantasy themes, and epic Norse mythology of heavy metal music found in both its lyrical content and its album art. Closing Logo Group Wikia is a FANDOM TV Community. The other game partially funded with Indie Fund backing was revealed on December 10, 2013 to be Hack 'n' Slash, another full commercial version of an Amnesia Fortnight 2012 prototype. He started Double Fine with programmers David Dixon and Jonathan Menzies in what was once a clog shop in San Francisco. Artists. The title is less a game and more an interactive toy, in which the Kinect is used to create augmented video on the players' screen, putting the players into scenarios such as walking through lava or playing in a giant ball pit. , As of 2012, Dengler has invested about one million dollars into Double Fine, which Schafer said has "paid off for both sides". Pinny Arcade PAX Prime 2015 Double Fine Logo Pin Games Two Headed Baby. Take your favorite fandoms with you and never miss a beat. The game itself is based on another idea from the Amnesia Fortnights, a simulation game with RPG elements that involves managing teams of superheroes and then fighting as those heroes in battles. , After the implementation of Amnesia Fortnights in 2011 as a means to find new titles to publish, the company is split into a number of teams with about 15 people each. $36 Two-Headed Skeleton Baby Long-Sleeve T. Almost sold out! , Double Fine's first completed project was Psychonauts, a multi-platform platform game following Raz (named after Double Fine's animator Razmig Mavlian), a psychically-gifted boy who breaks into a summer camp for psychic children to try to become part of an elite group of psychic heroes called Psychonauts. Schafer, who had just finished producing the adventure game Grim Fandango, a title met with critical praise but was a commercial disappointment, saw others leaving LucasArts and was unsure of his own position there. , The development groups for these games were headed by the former leads from Brütal Legend: lead animator Tasha Harris for Costume Quest, lead art director Lee Petty for Stacking, lead designer Brad Muir for Iron Brigade, and lead programmer Nathan Martz for Once Upon a Monster. your username. They used to be our sole source of income. Tags: Dota2 logo Playstation logo Minecraft logo Call of Duty logo Xbox logo Nintendo Entertainment System logo. "Tasha's Game": The whole logo is still and done in the same style of the game, however, the double-headed kid isn't in the logo. 5 Developed by Telltale Games. , The process was repeated later near the end of Brütal Legend, providing an additional two prototypes. Scott Campbell (also known as Scott C.) created a comic called Double Fine Action Comics. After several months of working on the demo for what would become Psychonauts, a mixture of personnel from the Grim Fandango development team and other new employees were slowly added to begin production. Logo Variants: Each game has a different version of the logo. Now that we've been self-publishing, we can kind of pick and choose who we work with and work with publishers that have similar goals that we have...[who] have the same kind of mission and believe in the same kind of things we believe in. The prototypes were (in order of receiving the most votes): Hack 'n' Slash, a The Legend of Zelda-inspired action-adventure, where players need to hack to solve puzzles, led by senior programmer Brandon Dillon, Spacebase DF-9, a sim game set in space, led by designer-programmer JP LeBreton, The White Birch, an ambient platform game (inspired by Ico and Journey), led by art director Andy Wood, Autonomous, a retro-futuristic sandbox robot game, led by art director Lee Petty, and Black Lake, a fairytale exploration game led by senior artist Levi Ryken. The Double Fine comics are produced by six artists who work (or used to work) for Double Fine Productions. Hack 'n' Slash was released through Steam Early Access in the first half of 2014. … Double Fine Productions ist ein US-amerikanisches Entwicklungsstudio für Videospiele.  Schafer eventually signed a publishing deal with Electronic Arts for Brütal Legend. Double Fine's second project was Brütal Legend, a hybrid real time strategy, action-adventure game following a heavy metal roadie named Eddie Riggs, whose name is derived from both Eddie the Head, the Iron Maiden mascot, and Derek Riggs, the artist who created the mascot. The game was released as an alpha version on Steam Early Access, and was developed with user feedback received during the early access release period. The idea came about during the Amnesia Fortnight 2014, where local San Francisco independent developers were working alongside Double Fine in their studios during the two-week period, with the intent to help give them exposure through the production process as it was filmed by 2 Player Productions. 457 likes. Download link is not working Logo design is out of date Website is not working Others (Please describe) Message. With no other publishing deals lined up at the time, Schafer turned back to the eight game ideas developed from Amnesia Fortnight, believing they could be developed further into short, complete games. Schafer felt many of Double Fine's games, particularly Psychonauts and its sequel, do not have an aesthetic that people would necessarily pay the full price for, but the subscription approach of Game Pass lowers that barrier and will potentially get more people to try the game. Free shipping . Happy Action Theater was the first game to be directed by Tim Schafer since Brütal Legend in 2009, and came about during Once Upon a Monster, finding that his young daughter had difficulty with the Kinect precision and aimed to make a game that required far less precision but was still enjoyable. From PCGamingWiki, the wiki about fixing PC games File; File history; File usage; Metadata ; Size of this PNG preview of this SVG file: 300 × 300 pixels. 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